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Review
This is official description
With 3D Ripper DX you can capture all geometry, textures and shaders, rendered during single frame, import captured geometry into 3D Studio Max or Maya, see what exactly has been drawn by each individual draw call; and see renderstate, textures, vertex streams, index stream, vertex declaration, vertex and pixel shaders (including HLSL source code if available) of each individual draw call.
3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.
The following review written by one of the Software Informer contributors applies to version 1.5
3D Ripper DX is a small unique utility that allows you to capture various 3D scenes and objects during the game and export them to 3DS Max or Maya programs. Using this program you can capture all the game's geometry, textures, shaders, including 3D objects, and even whole locations. This utility can be useful for people who want to create free additional applications for games.
When you start 3D Ripper DX, you should point out the way to the .exe file of the game you want to take objects from. Also you have to setup some capture parameters in the “Options” field: hot keys for captures, what objects you are going to capture and the output folders. Then press the “Launch” button and the game will be launched via 3D Ripper DX, not directly. If the game supports DirectX 9.0, the message “Ready to capture” will appear, that means you can start capturing the objects. Then launch 3DS Max program and import the captured scenes or objects. In this way you can capture scenes from any games, which support DirectX 9.0 and use them for creating custom modifications of those games. |
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Reviewed by: Julia Galygo Reviewer rating: Reviewed: 2 years ago
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What's new in version 1.8
- increased stability; - fixed crashes due to out of memory; - better instancing support; - DirectX 6 support ( beta )
- 3ds Max 2011 [Design] plugins; - 3ds Max 2009 plugins
- 3ds Max 2010 [Design] 64-bit plugin; What's new in version 1.5
- automatic FOV and Aspect ratio determination; - FOV input editbox moved to import plugin interface;
- hooking strategy has been changed. New method is less intrusive and more stable;
- removed dependency from installed DirectX 9.0 update version. Works fine with any version; - Updated to DirectX 9.0 August 2007 update; - capture files are named "frame[date]_[time].3dr"; - fixed minor bug in DrawPrimitiveUP() and DrawIndexedPrimitiveUP() capturing; - fixed: "Ready to capture" label is blinking randomly; - fixed: "Ready to capture" label does not apper, but 3D Ripper DX actually works; |
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